Post by Noitamina on Dec 16, 2010 20:48:07 GMT -5
Possible Battle System
So I was thinking about battling. Most of the PokeRPs I've been in have run into problems with powerplaying and such when it comes to battling. However, one RP I was in went with a system that worked really well, that I thought would be worth sharing with you guys, just for hoots and giggles. The reason I like this system is that it restricts people from powerplaying, but allows people to create inventive battles that are more fluid that those in the game.
It's an equation system, with a limited number of dodges/blocks per match (we used two per match). You can dodge/block any way you want (using another attack, jumping to the side, etc.)
I'll demonstrate with a Meowth and a Pikachu.
So that's it then. It seems complicated, but it's really quite easy after one or two turns, especially after you get to know how your pokemon and their attacks work. It's not perfect (it doesn't really account for pokemon with high defense or attack), but I think it covers the basics pretty well.
Critique and discussion are welcome! I completely understand if this is rejected, I just wanted to throw it out there as a possibility
So I was thinking about battling. Most of the PokeRPs I've been in have run into problems with powerplaying and such when it comes to battling. However, one RP I was in went with a system that worked really well, that I thought would be worth sharing with you guys, just for hoots and giggles. The reason I like this system is that it restricts people from powerplaying, but allows people to create inventive battles that are more fluid that those in the game.
It's an equation system, with a limited number of dodges/blocks per match (we used two per match). You can dodge/block any way you want (using another attack, jumping to the side, etc.)
I'll demonstrate with a Meowth and a Pikachu.
- Basically, to start out with you calculate your pokemon's health. You do this by simply taking it's base health stat. Let's say our Meowth is level 30. Take the number in the ten's place (3) and multiply it by 90 (Meowth's base health stat). This is your base health stat for the battle. So at full health, our Meowth has 270/270 HP. If a Pokemon's level is lower than 10, it's ten's digit defaults to 1.
Let's say its opponent is a Pikachu, same level. It'd have 105/105 HP since its ten's digit is also 3, but it's base health stat is 35. - So we have-
Meowth lv. 30: Pay Day, Faint Attack, Screech, Fury Swipes
Pikachu lv. 30: Thunderbolt, Slam, Double Team, Quick Attack - Now let's "start" the battle. The only thing that one has to do is put the amount of HP their 'mon has at the top of the post. This not only helps everyone keep track of who, what, when, where, why, and how, but also lets everyone else know that you're in a battle.
The Meowth's post would go something like this-
[270/270]
Meowth tensed, eagerly waiting for it's trainer's first command. It eyed the Pikachu across the field eagerly, sizing up his opponent. At his trainer's call he ran forward, preparing to hit his foe with a Pay Day. - Now Pikachu can only dodge/block a limited number of times per battle (unless it knows Protect or something), so let's say his rp-er chooses to take the hit. To calculate how much damage is done, you take the power of the attack (Pay Day has a base power of 40) and divide it by two. So the damage that Pikachu takes is 20.
- This is a good time to mention that, for move that get STAB (are the same type as the attacking Pokemon), an extra 10 points are added to the Damage count. Since Meowth gets STAB from Pay Day (because Pay Day is a Normal-type attack), it will turn out to do 30 damage points, whereas Meowth wouldn't have gotten the bonus from Faint Attack (which is a Dark-type move).
- For stat-enhancing or depleting moves (such as Growl or Tail Whip) ten points is either added or subtracted from the attack's power. Moves such as Screech that sharply lower/raise stats, 20 points is added or subtracted. (So if Meowth had used Screech beforehand, Pay Day would have done 50 instead of 30 (since Pikachu's defense would have been sharply lowered).
The Pikachu's owner's turn-
[75/105]
Pikachu winced as the coins slammed into his face, knocking him onto his tail. He rolled forward, back onto his feet charging up his electricity even as his owner yelled "Pikachu, use Thunderbolt!" - Now let's pretend Meowth wanted to dodge. The Meowth's rp-er would then add [Dodge "dodge#here"] to the top of the post, as well as their Meowth's current health.
[Dodge 1]
[270/270]
Meowth leapt quickly to the side, feeling his fur prickle as the powerful bolt crashed into the ground right where he had been standing, leaving a shallow, charred crater. His spine prickled at the close call and he let out a hideous Screech at his trainer's command, hoping to make his next attack hurt. - And then-
[85/105]
Pikachu scowled and readied another bolt, determined to hit his fleeing target. - Thunderbolt does 95, so you can't divide it evenly. Round up, so that Thunderbolt would do 48 damage.
[212/270]
-insert post about Meowth getting fried that I'm too lazy write- - For type advantages, it's the same multiplier as in the games. Water Gun would do x2 damage to a Fire-Type, whereas Flamethrower would do x.5 damage to a Water pokemon.
- Statuses such as Burn or Poison do a base damage of 5 points times the tens-place digit of the afflicted pokemon. So a level 17 Pidgey who was burned would lose 5 HP each turn (5x1), whereas a level 34 Golbat would lose 15 HP every turn (5x3). For badly poisoned pokemon, the base power (5) of the poison increases +1 every turn. So a level 26 Growlithe that has been badly poisoned would lose 10 HP on the first turn (5x2), 12 HP on the second turn (6x2), 14 on the third turn (7x2), etc.
- For environment-induced damage (such as that caused by Hail or Sandstorm), simply take the tens-place digit of the pokemon and multiply it by 3. A level 39 Scyther caught in Hail would take 9 damage each turn (3x3). Once it grew a level and reached level 40, it would take 12 damage each turn (3x4).
So that's it then. It seems complicated, but it's really quite easy after one or two turns, especially after you get to know how your pokemon and their attacks work. It's not perfect (it doesn't really account for pokemon with high defense or attack), but I think it covers the basics pretty well.
Critique and discussion are welcome! I completely understand if this is rejected, I just wanted to throw it out there as a possibility